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Video Games for Health: Principles and Strategies for Design and Evaluation
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Authors: Ivan Leslie Beale (University of New South Wales, Australia) 
Book Description:
Substantial resources are being committed to the development of so-called 'serious' video games as interventions for health issues. Health educators and others with an agenda for educating young people are well aware that this group buys video games and spends a lot of time playing them. Games therefore seem to have promise as a vehicle for 'getting to' young people, where other means such as lectures, videos and pamphlets have failed. However, in the enthusiasm of developers to get into the business of producing serious games targeting health issues, relevant learning theory and technology has been largely ignored or forgotten. As a result, available health games are less efficacious, and their production less informed than is ideal or necessary. This book presents the procedures for evaluation of the efficacy of health games and their design components. (Imprint: Nova)

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Table of Contents:
Foreword

Section One: Current Issues in the Design of Serious Games

Chapter 1. Introduction, pp. 3-8

Chapter 2. A Conceptual Model For The Design Of Serious Games, pp. 9-14

Section Two: Components of the Design and Evaluation Model for Serious Games, pp. 15

Part 1. Game Structure and Formative Evaluation, pp. 17

Chapter 3. Components of Design and Evaluation 1, pp. 19-44

Chapter 4. Components of Design and Evaluation 2, pp. 45-54

Chapter 5. Components of Design and Evaluation 3, pp. 55-63

Chapter 6. Components of Design and Evaluation 4, pp. 65-75

Section Three: Components Of The Design And Evaluation Model For Serious Games, pp. 77

Part 2. Evaluation of Efficacy: Process and Outcome, pp. 79-85

Chapter 7. Components of Evaluation of Process and Outcome, pp. 87-

Section Four. Strategies for Maximizing Motivation and Learning in Game Play, pp. 89-

Chapter 8. Evidence-Based Learning Strategies, pp. 89-

Chapter 9. User Interface Design, pp. 113-

Appendix One - Example of Application of Design Principles for Efficient Learning in a 3-D/2-D Game Environment, pp. 125-

Appendix Two - Functional Specification for the Balloon Targets Component of Reading Basics Game, pp. 133-

Index

   Series:
      Public Health in the 21st Century
      Media and Communications - Technologies, Policies and Challenges
   Binding: Hardcover
   Pub. Date: 2011
   Pages: 6 x 9 (NBC - C)
   ISBN: 978-1-61761-790-4
   Status: AV
  
Status Code Description
AN Announcing
FM Formatting
PP Page Proofs
FP Final Production
EP Editorial Production
PR At Prepress
AP At Press
AV Available
  
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Video Games for Health: Principles and Strategies for Design and Evaluation