Nova Publishers
My Account Nova Publishers Shopping Cart
HomeBooksSeriesJournalsReference CollectionseBooksInformationSalesImprintsFor Authors
  Top » Catalog » Books » Computer Science and Robotics » My Account  |  Cart Contents  |  Checkout   
Quick Find
Use keywords to find the product you are looking for.
Advanced Search
What's New? more
Doxycycline: Medical Uses and Effects
Shopping Cart more
0 items
Shipping & Returns
Privacy Notice
Conditions of Use
Contact Us
01.Robotics in Surgery: History, Current and Future Applications
02.From Problem Toward Solution: Wireless Sensor Networks Security
03.Introduction to Graph and Hypergraph Theory
04.Intelligent Vehicle Systems: A 4D/RCS Approach
05.Artificial Intelligence in Energy and Renewable Energy Systems
06.Computer Vision and Robotics
07.MOSFETs: Properties, Preparations and Performance
08.Expert Systems Research Trends
09.Progress in Autonomous Robot Research
10.Quantum Dots: Research, Technology and Applications
Notifications more
NotificationsNotify me of updates to Video Games for Health: Principles and Strategies for Design and Evaluation
Tell A Friend
Tell someone you know about this product.
Video Games for Health: Principles and Strategies for Design and Evaluation
Retail Price: $95.00
10% Online Discount
You Pay:

Authors: Ivan Leslie Beale (University of New South Wales, Australia) 
Book Description:
Substantial resources are being committed to the development of so-called 'serious' video games as interventions for health issues. Health educators and others with an agenda for educating young people are well aware that this group buys video games and spends a lot of time playing them. Games therefore seem to have promise as a vehicle for 'getting to' young people, where other means such as lectures, videos and pamphlets have failed. However, in the enthusiasm of developers to get into the business of producing serious games targeting health issues, relevant learning theory and technology has been largely ignored or forgotten. As a result, available health games are less efficacious, and their production less informed than is ideal or necessary. This book presents the procedures for evaluation of the efficacy of health games and their design components. (Imprint: Nova)

We’ve partnered with Copyright Clearance Center to make it easy for you to request permissions to reuse Nova content.
For more information, click here or click the "Get Permission" button below to link directly to this book on Copyright Clearance Center's website.

Table of Contents:

Section One: Current Issues in the Design of Serious Games

Chapter 1. Introduction, pp. 3-8

Chapter 2. A Conceptual Model For The Design Of Serious Games, pp. 9-14

Section Two: Components of the Design and Evaluation Model for Serious Games, pp. 15

Part 1. Game Structure and Formative Evaluation, pp. 17

Chapter 3. Components of Design and Evaluation 1, pp. 19-44

Chapter 4. Components of Design and Evaluation 2, pp. 45-54

Chapter 5. Components of Design and Evaluation 3, pp. 55-63

Chapter 6. Components of Design and Evaluation 4, pp. 65-75

Section Three: Components Of The Design And Evaluation Model For Serious Games, pp. 77

Part 2. Evaluation of Efficacy: Process and Outcome, pp. 79-85

Chapter 7. Components of Evaluation of Process and Outcome, pp. 87-

Section Four. Strategies for Maximizing Motivation and Learning in Game Play, pp. 89-

Chapter 8. Evidence-Based Learning Strategies, pp. 89-

Chapter 9. User Interface Design, pp. 113-

Appendix One - Example of Application of Design Principles for Efficient Learning in a 3-D/2-D Game Environment, pp. 125-

Appendix Two - Functional Specification for the Balloon Targets Component of Reading Basics Game, pp. 133-


      Public Health in the 21st Century
      Media and Communications - Technologies, Policies and Challenges
   Binding: Hardcover
   Pub. Date: 2011
   Pages: 6 x 9 (NBC - C)
   ISBN: 978-1-61761-790-4
   Status: AV
Status Code Description
AN Announcing
FM Formatting
PP Page Proofs
FP Final Production
EP Editorial Production
PR At Prepress
AP At Press
AV Available
Special Focus Titles
01.Violent Communication and Bullying in Early Childhood Education
02.Cultural Considerations in Intervention with Women and Children Exposed to Intimate Partner Violence
03.Chronic Disease and Disability: The Pediatric Lung
04.Fruit and Vegetable Consumption and Health: New Research
05.Fire and the Sword: Understanding the Impact and Challenge of Organized Islamism. Volume 2

Nova Science Publishers
© Copyright 2004 - 2022

Video Games for Health: Principles and Strategies for Design and Evaluation