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01.Robotics in Surgery: History, Current and Future Applications
02.From Problem Toward Solution: Wireless Sensor Networks Security
03.Introduction to Graph and Hypergraph Theory
04.Intelligent Vehicle Systems: A 4D/RCS Approach
05.Artificial Intelligence in Energy and Renewable Energy Systems
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07.MOSFETs: Properties, Preparations and Performance
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10.Quantum Dots: Research, Technology and Applications
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Virtual Reality
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Editors: Nada Bates-Brkljac (University of the West of England, Bristol, United Kingdom)
Book Description:
Virtual Reality (VR) was created to fulfill human curiosity about exploring beyond the reality. Humans establish the experiences of a real world based on the feedbacks from sense organs, such as eyes, ears, nose and hands. By replacing real images, sound and tactility with computer-generated illusions, a virtual world can be built for the human user to navigate in and interact with. In this book, the authors gather current research from across the globe in the study of virtual reality including education processes implemented in the simulated environment of the laboratory; an intuitive 3D interface infrastructure for virtual reality applications; virtual environments for the visualization of cultural and archaeological heritage; virtual reality in psychotherapy and autism and virtual reality as a tool for machining-processes simulation and in the textile field. (Imprint: Nova)

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Chapter 1 - Second Life as Educational Space for the Simulation of Enterprises’ Start Up and for Managerial Culture Development pp. 1-50
Authors / Editors: (Laura Tampieri, Bologna University, Forlì Faculty of Economics, Forlì, FC, Italy)
***Open Access Chapter. Free Download Available***

Chapter 2 - An Intuitive 3D Interface Infrastructure for Virtual Reality Applications pp. 51-78
Authors / Editors: (S.H. Choi, X.B. Yang, K.K. Yuen, Department of Industrial and Manufacturing Systems Engineering, The University of Hong Kong, Hong Kong)

Chapter 3 - Reverse Engineering Tools in Augmented Reality to Support Acquisition, Processing and Interactive Study of Cultural and Archaeological Heritage pp. 79-106
Authors / Editors: (Pier Paolo Valentini, Department of Mechanical Engineering, University of Rome “Tor Vergata”, Rome, Italy)

Chapter 4 - Presence in Virtual Reality: Importance and Methods to Increase It pp. 107-124
Authors / Editors: (H.S. Wallach, M.P Safir, R. Horef, E. Huber, T. Heiman, Department of Psychology, University of Haifa, Haifa, Israel)

Chapter 5 - Virtual Reality in the Textile Field pp. 125-142
Authors / Editors: (M. Kosek, Technical University of Liberec, Faculty of Mechatronics, Czech Republic)

Chapter 6 - Virtual Reality as a Tool for Machining-Processes Simulation and Evaluation pp. 143-162
Authors / Editors: (Markos A. Petousis, Nickolas Bilalis, Nickolas S. Sapidis, Technological Education Institute of Crete, Greece, and others)

Chapter 7 - Virtual Reality as a Tool to Improve the Quality of Life of People with Autism and Learning Difficulties pp. 163-184
Authors / Editors: (Lucia Vera, Gerardo Herrera, Marcos Fernandez, Artec Group and Austism and Learning Difficulties Group, Robotics Institute, University of Valencia, Spain)

      Computer Science, Technology and Applications
   Binding: Hardcover
   Pub. Date: 2012-March
   Pages: 7 x 10 (NBC - R) 192pp.
   ISBN: 978-1-61470-246-7
   Status: AV
Status Code Description
AN Announcing
FM Formatting
PP Page Proofs
FP Final Production
EP Editorial Production
PR At Prepress
AP At Press
AV Available
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05.Fire and the Sword: Understanding the Impact and Challenge of Organized Islamism. Volume 2

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Virtual Reality