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Evolution of the Human-Computer Interaction
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Editors: Xiangshi Ren (Kochi University of Technology) and Guozhong Dai (Institute of Software, Chinese Academy of Sciences)
Book Description:
Human-Computer Interaction (HCI) technology plays a vital role in diverse fields such as education, industry, national policy and cultural development. This is true not only in developed countries but also in rapidly developing countries. HCI technology is not only a relatively new industry in its own right; it also plays a central role in the integration of most, if not all, areas of expertise, including newer technologies, established industries, research and development fields and cultural activities. The evolution of HCI can be viewed analytically using a basic model which consists of three elements: the human, the computer, and the interaction between the two. First, regarding the human, ease-of-use is making computers (or artifacts) accessible to more and more people, including the young, the elderly, the physically or visually handicapped. A new research view, universal usability (or universal design), is emerging. Second, the computer, which interacts with humans, has come a long way from the mainframe to the compact personal computer. Now the locus of computation is shifting from the PC to personal digital assistants (PDAs), tablet computers and electronic whiteboards. Wearable computers, which may be worn like watches, glasses, clothing, and the like, are also greatly changing the traditional image of computers. Third, the interaction between humans and computers has developed from batch processing, through command lines, and on to the WIMP GUI which manipulates objects displayed in a bit map display using pointing devices such as a mouse. In recent years pen-based input interfaces, voice input interfaces, and nonverbal user interfaces (body language user interfaces which use gesture or eye gaze input), have each been actively researched. The chapters in this book deal with ubiquitous computing, interaction strategies and usability.

Table of Contents:
Chapter Availability

Individual chapters are available for $25 each by sending an email to novascience@earthlink.net. Nova will provide the chapter for your easy downloading or send it as an email attachment if you prefer.

Preface: Introduction to the Special Issue “Evolution of Human-Computer Interaction”(Xiangshi Ren and Guozhong Dai); LAP - Littery Augmented Paper - Environment by Cross-Tablet Interaction(Shun’ichi Tano and Satoru Inoue); UBI-Finger: A Simple Gesture Input Device for
Mobile and Ubiquitous Environment(Koji Tsukada and Michiaki Yasumura);
A Smooth Bridge from Idea Capture to Communication(Yang Li, Zhiwei Guan, Xiangshi Ren, and Guozhong Dai); Speed and Accuracy of Six Mice
(Poika Isokoski and Roope Raisamo); An Infrastructure Approach to Gesture Interaction Computing in Conceptual Design (Cuixia Ma, Guozhong Dai, Shangmin Luan, Youdi Chen, and Xiangshi Ren); An Exploratory Study of WWW Browsing Strategies (C. J. Pilgrim, Y. K. Leung, and G. Lindgaard); Quantifying Cultural Characteristics of Chinese Website Users (Andy Smith, Yu Chang, and Tim French);Localization of User-Interface-Design for Mainland China:
Empirical Study Results and their Description in a Localization
Model and Language Issue (Kerstin Röse and Detlef Zühlke); From Conceptual Modelling to Architectural Modelling — A UCD Method for Interactive Systems (Qingyi Hua, Hui Wang, Claudio Muscogiuri, Claudia Niederée, and Matthias Hemmje); Acquiring Task Models from Different Sources (Shijian Lu, Cécile Paris, and Keith Vander Linden).

   Binding: Softcover
   Pub. Date: 2005
   ISBN: 1-59454-366-6
   Status: AV
  
Status Code Description
AN Announcing
FM Formatting
PP Page Proofs
FP Final Production
EP Editorial Production
PR At Prepress
AP At Press
AV Available
  
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Evolution of the Human-Computer Interaction